RELATED: Mega Man: 10 Best Box Art and Covers Rockman’s appeal transcends genre, medium, or decade. Stepping away from gaming, Capcom’s hero has starred in a handful of anime and Western cartoons, with 2018's Mega Man: Fully Chargedserving as the most contemporary example. Reports estimate Capcom's franchise has surpassed 33 million sold units worldwide, a figure pre-dating Mega Man 11.
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Three decades later, Mega Man has 11 core games, six other series with their own range of sequels, various spin-offs, and more remakes than Disney's latest release schedule. In 1987, Capcom published a visually stunning but hard-as-nails action platformer called Rockman to rapturous applause from critics and a shrug from customers. Okamoto himself is currently in the early stages of trying to create a new fighting game alongside many of the original developers of Street Fighter 2.Capcom has an annoying habit of periodically forgetting about its iconic blue mascot, but Mega Man's impact on gaming culture cannot and should not be understated. While he's something just to laugh about now for many, there are obviously still those who wish they could go back and erase his existence entirely. That wasn't the end of bad box art Mega Man either though, as he's been referenced as recently as the Resident Evil 3 remake where he appeared in posters and action figures. Plus, he was also exclusive to only the PlayStation versions of SFxT alongside a handful of others, which fighting game players weren't exactly happy about.Įventually, Capcom would come to their senses and start creating new Mega Man titles and collections once again with fans eagerly awaiting what's on the horizon for the character for the first time in a decade - though we don't really know what they're working on next. The developers certainly played him up as an absolute joke, but fans certainly weren't laughing at the time, considering this was the same period where Capcom canceled a multitude of Mega Man projects and didn't really touch one of their most iconic franchises for years to come. This somewhat culminated in the poorly timed and received inclusion of bad box art Mega Man as a playable character in Street Fighter X Tekken back in 2012. Of course, however, that's not what history had in mind, and Capcom would go on to make jokes and references to the middle-aged man with a pistol in their future games. As a matter of fact, I still think about it. if I was stronger, none of this would have happened," said Okamoto. Legends say that the artwork itself was rushed and completed in six hours by someone who had never seen the game itself, which certainly appears to make sense looking at the final product. The storied developer goes on to describe how the Japanese staff were forced to listen to the opinion's of Capcom USA's marketing staff, who wanted something that would be "appealing" and "popular" in North America. It's like, I'm sure everyone hates it! I mean, we made this game together, you know. He's standing in a bendy, crab pose with a tube in his hand.Īnd I couldn't believe this was allowed to happen. "Have you ever seen the package illustration? It's an old man in blue tights wearing a helmet.
"So, the overseas version of Rockman is called Mega Man," said Okamoto as translated by Rockman's Corner. Yoshiki Okamoto, an early producer in the Street Fighter series and executive producer of later Mega Man titles, recently discussed bad box art Mega Man in a video on his YouTube channel.